- If the die falls off the play area or is leaning to the point where the outcome is uncertain, reroll. You must take the result of the reroll, even if it is worse than the original roll.
- Unlike the core rules, 1d3 is not 1d4-1. Rather, it is 1d6÷2, rounded up. In other words, a roll of 1 or 2 is 1, 3 or 4 is 2, and 5 or 6 is 3.
- There is no experience penalty for multi-classing.
- If at character creation you average your ability scores below 12, you may reroll all ability scores, as in the Player’s Handbook. If, however, you are forced to reroll these three times, you may on the third time roll for seven ability scores rather than six, and assign them as you see fit. The unused ability score will be discarded.
- Drama Gems: At the DM’s discretion, as a reward for good roleplay, you may receive a Drama Gem. These are small plastic gemstones that can be redeemed for a one-time reroll of any die, rolled by any person (including the DM; if a secret roll, this forces the DM to reveal it). You may choose which roll counts. You may not use a Drama Gem to reroll a reroll.
- All players receive 3 Drama Gems at creation of their first character in the campaign. When a character dies, that character’s player retains all Drama Gems earned while playing that character, but if they choose to create a new character rather than raise the old, the new character does not gain the 3 character creation Drama Gems. Drama Gems are earned and possessed by the player, not the character.
- Experienced players may roll any race or class from the official D&D 3.5 books, Dragon Magazine, or this campaign’s wiki, provided they consult the DM. Some third-party books are also allowed, at the DM’s discretion. New players (players who have not previously played D&D 3e or 3.5) are limited to the races and classes in the Player’s Handbook, unless heavily tutored by the DM through character creation.
- If a player cannot attend a gaming session, he or she may give the DM his or her character sheet. If so, the DM will play his or her character in combat (or trapfinding if a rogue, mechanic, etc.), but will not roleplay the character. This means that the character will still aid the party, and will gain combat experience as normal, but will not have the opportunity for RP experience or Drama Gems. If a player does not do so, his or her character will not participate, and will not gain experience for the session.
- I (Ardacil) run a game more as a narrative. This means that sometimes I fudge some rules here or there. If you happen to know a particular rule better than I do, do not hesitate to tell me. I won’t think that you are trying to upstage me, or run the game yourself, or anything like that. If you tell me politely and respectfully, I will be grateful. Also, if you show that you consistently know the rules better than I (and can consistently phrase your corrections politely), I might reward you with Drama Gems.
- As with most social situations, rudeness at the table will not be tolerated. If you are rude to other players, there might be in-game repercussions. This is all out of game, though. If your character is rude to another character, simply because that is the kind of person he/she/it is, that is perfectly acceptable to the DM. The other character might take offense, but the DM will not punish you.
- (Stolen blatantly from Darths & Droids.) “If a character’s death is inevitable (or indeed has already ‘happened’), they are granted licence to utter ‘dramatic last words’. They can’t materially affect the game, but they can provide a satisfying moment of revelation, drama, or mystery, which adds to the group experience.” If the last words are sufficiently epic, there is a chance that an item may become an Attuned Epic Item and/or grant the player additional Drama Gems.
- Quorum is 3 players. As long as at least 3 of the players can attend the session, we play.